# # ---------------------------- # Housing config's: # ---------------------------- # House render visibility range. The bigger the value, the more packets will be sent during login. # Default: 200 gameserver.housing.visibility.distance = 200 # Auction for houses # Default: true gameserver.housing.auction.enable = true # Pay rent # Default: true gameserver.housing.pay.enable = true # Auction end day/time # Default: 0 0 12 ? * SUN (each Sunday at 12 midday) gameserver.housing.auction.end_time = 0 0 12 ? * SUN # Days when registering houses in auction is allowed for players # Default: 1, 5 (Monday till Friday) gameserver.housing.auction.register_days = 1, 5 # House maintenance frequency # Default: 0 0 0 ? * MON (each Sunday at midnight) gameserver.housing.maintain.time = 0 0 0 ? * MON # Auction bid step limit (bid can not exceed 100% of the current price) # Default: 100% gameserver.housing.auction.steplimit = 100 # Auction default bid prices # Note: If set to zero 12000000 is used from parsed data gameserver.housing.auction.default_bid.house = 0 # Note: If set to zero 112000000 is used from parsed data gameserver.housing.auction.default_bid.mansion = 0 # Note: If set to zero 335000000 is used from parsed data gameserver.housing.auction.default_bid.estate = 0 # Note: If set to zero 1000000000 is used from parsed data gameserver.housing.auction.default_bid.palace = 0 # Auction minimal level required for bidding # Note: If set to zero 21 is used from parsed data gameserver.housing.auction.bidding.min_level.house = 0 # Note: If set to zero 30 is used from parsed data gameserver.housing.auction.bidding.min_level.mansion = 0 # Note: If set to zero 40 is used from parsed data gameserver.housing.auction.bidding.min_level.estate = 0 # Note: If set to zero 50 is used from parsed data gameserver.housing.auction.bidding.min_level.palace = 0 # Registration fee based on the auction starting price # Default: 0.3 (30%) gameserver.housing.auction.registration_fee = 0.3 # Sales commission of the winning bid (subtracted on successful sale from the reward amount) # Default: 0.1 (10%) gameserver.housing.auction.sales_commission = 0.1 # Refund percentage of the auction starting price if a player loses his house without successfully selling it (due to grace time) # Default: 0.5 (50%) gameserver.housing.auction.grace_end_refund = 0.5 # Time when housing broker will be filled with new unoccupied houses. Leave empty to disable # Default: 0 0 0 ? * MON gameserver.housing.auction.auto_fill.time = 0 0 0 ? * MON # Maximum number of houses to add per house type gameserver.housing.auction.auto_fill.limit.HOUSE = 20 gameserver.housing.auction.auto_fill.limit.MANSION = 10 gameserver.housing.auction.auto_fill.limit.ESTATE = 5 gameserver.housing.auction.auto_fill.limit.PALACE = 1