# # ---------------------------- # GS config's: # ---------------------------- # Server country code (the client checks it against its cc start parameter) # 1=NA, 2=EU, 7=RU, 99=Region free (allows any client, but client will limit character names to 10 characters) # Default: 99 gameserver.country.code = 99 # Max level for players # Actual : 65 (4.X) gameserver.players.max.level = 65 # Time zone of this GameServer. Make sure to use Continent/City pattern over GMT±X, so daylight saving rules can apply # See: http://joda-time.sourceforge.net/timezones.html # Default: empty (system time zone) gameserver.timezone = # Enable connection with CS (ChatServer) # Default: false gameserver.chatserver.enable = false # Min level to write in CS channels # Default: 10 gameserver.chatserver.min_level = 10 # ============================ # Character creation configs: # ============================ # Character creation mode (Numeric value between 0-2) # 0: (Default) User can only create characters inside 1 faction. # 1: User can create characters of both factions on the same account. # 2: (Character reservation mode) User is bound to 1 faction, can't create more than 2 characters and can't enter the game world. gameserver.character.creation.mode = 0 # Maximum number of characters per account (Numeric value between 0-8) # Default: 5 (8 for premium) gameserver.character.limit.count = 8 # ---------------------------- # Ratio's configs: # ---------------------------- # Factions that are authorized to create characters (Only enter numeric value between 0-3) # 0: (Default - No limitations) Both factions can be chosen # 1: (Asmodians only) You can only create Asmodians characters # 2: (Elyos only) You can only create Elyos characters # 3: (Nothing) You can't create any new character gameserver.character.faction.limitation.mode = 0 # Enable ratios limitation (Server will change the previous config's value when ratios # Default: false gameserver.ratio.limitation.enable = false # ---------------------------- # When a faction ratio reach this value, it's not possible to create new characters of this faction # Default: 60 (= 60% of the players are of the same faction) gameserver.ratio.min.value = 60 # Minimum character's level to be taken into account in ratio calculation # Default: 10 gameserver.ratio.min.required.level = 10 # Minimum characters count in each faction before limitating new characters creation (if enabled) # Default: 50 gameserver.ratio.min.characters_count = 50 # Maximum character count (sum of both factions) after which ration limitation won't be used anymore # Default: 500 (If there is more than 500 chars, no need to limit creation anymore ...) gameserver.ratio.high_player_count.disabling = 500 # ============================ # Misc Configs : # ============================ # Characters re-entry time in seconds # Default: 20 gameserver.character.reentry.time = 10 # Minimum time in milliseconds between two skill casts. The game client will enforce wait times accordingly. # Default: 350 gameserver.min_skill_cast_interval_millis = 350 # Override item wrap limits (pack_count) # 0 = use default limits from templates # 1-127 = fixed limit (all non-tradeable, non-soulbound items become wrappable) # 255 = all non-tradeable, non-soulbound items become infinitely wrappable # any other positive or negative number = disable item wrapping # Default: 0 gameserver.item_wrap_limit = 0 # Enable web reward support (players receive items that are inserted into the web_reward DB table) # Default: false gameserver.web_rewards.enable = false # Analyze quest handlers on startup to identify potential bugs gameserver.analysis.quest_handlers = true # Location of quest *.java handlers gameserver.quest.handler_directory = ./data/handlers/quest