# # ---------------------------- # Admin config's: # ---------------------------- # Custom name tag for each access level, where %s is the placeholder for the players name. # Specify a comma separated list, starting with the tag for access level 1, or use "" to deactivate tags completely. # Default: # Access level 1 = [empty] # Access level 2 = Junior Dev # Access level 3 = Dev # Access level 4 = Junior Event Master # Access level 5 = Event Master # Access level 6 = Junior Game Master # Access level 7 = Game Master # Access level 8 = Senior Game Master # Access level 9 = Admin gameserver.administration.customtags = %s, \u00BBJDev\u00AB\uE04A%s, \u00BBDev\u00AB\uE04A%s, \u00BBJEM\u00AB\uE04A%s, \u00BBEM\u00AB\uE04A%s, \u00BBJGM\u00AB\uE04A%s, \u00BBGM\u00AB\uE04A%s, \u00BBSGM\u00AB\uE04A%s, \u00BBAdmin\u00AB\uE04A%s # ---------------------------- # Access config: # ---------------------------- # If the player has the given access level or higher, the option is active for him # Unrestricted item trades (restricted staff members can only trade items listed in item.restriction.txt to normal players) # Default: 1 gameserver.administration.unrestricted_itemtrade = 1 # GM Panel # Default: 2 gameserver.administration.gm_panel = 2 # GM skills # Default: 8 gameserver.administration.gm_skills = 8 # Free Flight Everywhere # Default: 1 gameserver.administration.flight.free_fly = 1 # Unlimited Flight Time for GM's # Default: 1 gameserver.administration.flight.unlimited_time = 1 # Resurrect anywhere without skill # Default: 1 gameserver.administration.auto_res = 1 # Can view player details, even when he denies it # Default: 5 gameserver.administration.view_player_details = 5 # No instance requirements # Default: 2 gameserver.administration.instance.enter_all = 2 # Open every door without using a key # Default: 6 gameserver.administration.instance.open_doors = 6 # Show instance door info when clicking them # Default: 9 gameserver.administration.instance.door_info = 9 # Enter closed houses when clicking the door # Default: 9 gameserver.administration.house.enter_all = 9 # Show house address when clicking the door # Default: 9 gameserver.administration.house.show_address = 9 # Show additional information when clicking through dialog windows (quest ID, dialog action, ...) # Default: 9 gameserver.administration.dialog_info = 9 # Show success state/chance information when enchanting items # Default: 9 gameserver.administration.enchant_info = 9 # Show zone names when client notifies about passing one # Default: 9 gameserver.administration.zone_info = 9 # Receive messages about possibly illegal player actions from AuditLogger # Default: 9 gameserver.administration.audit_info = 9 # //quest command: # Minimum access level to use parameters other than and # Default: 9 gameserver.administration.command.quest.advanced_parameters = 9 # ---------------------------- # Connection options: # ---------------------------- # The following options are active for all staff members (access level > 0) # Comma separated list of chat commands to execute on login # Default: //invis, //invul, //enemy none, //see gameserver.administration.login.execute_commands = //invis, //invul, //enemy none, //see # Minimum access level to see the server build date and revision on login (custom messages can be defined in events.xml via ) # Default: 9 gameserver.administration.login.print_revision = 9 # Login announce levels # 1,2,3 etc - announce only staff members with that access level ("" = off) # Default: * (announce all of them) gameserver.administration.login.announce_levels = * # GM login announce mode (false = announce only to other GMs with the specified levels) # Default: true (announce to all players) gameserver.administration.login.announce_to_all_players = true # GM logout announce mode (false = announce only to other GMs with the specified levels) # Default: true (announce to all players) gameserver.administration.logout.announce_to_all_players = true