# # ---------------------------- # Network Config's: # ---------------------------- # Address where Aion clients will attempt to connect to (format is host:port). # The host part can be an IPv4 address or a host/domain name which resolves to an IPv4 address since the client does not support IPv6. # By default, the connect address is the same as the socket address (if the host part is set to 0.0.0.0 the server will auto select the most suitable local # IPv4 address and log it). chatserver.network.client.connect_address = ${chatserver.network.client.socket_address} # Local address where CS will listen for Aion client connections (0.0.0.0 = bind any local IP) chatserver.network.client.socket_address = 0.0.0.0:10241 # Local address where CS will listen for GS connections (0.0.0.0 = bind any local IP) chatserver.network.gameserver.socket_address = 0.0.0.0:9021 # Password to match for successful authentication of the game server # NOTE: Don't forget to add your password! chatserver.network.gameserver.password = # Number of extra threads dedicated only to read/write network data. # Value < 1 means that acceptor thread will also handle read & write. # Value > 0 means there will be x dedicated read/write threads + 1 acceptor. chatserver.network.nio.threads = 1